3rd Dimensional Snake Game, Unreal engine, c++

This is a 3d snake game based of the same principles of 2d snake but made in a 3d world this was one of my first projects and this is a very early version, I've put tremendus work into this project throughout school and during school I was also working part time non the less this is what my creativity drove me to make in any free time I had available to me, currently it has an implemented neural network for the ai controller of the other snakes in the world, it is on itch.io now , try it out

https://jayblankenship.itch.io/snake3d

Mobile development projects
cs 478 UIC, Java

Music Player app with background ability, fragment focused app with gridview, listview app demonstration, app that opens other apps, multithreaded app where two threads play against eachother, contacts os accessing app.

Unrealengine Software development Project marble game
CS 440 UIC, C++

Character movement takes advantage of physics engine within the game engine I programmed all movement with impulsuses therefore it is multiplayer by default ie players will correctly see eachothers movements within the world due to the physics engine replicated by default in unreal engine.

Calculus demonstration project built with unreal engine 4
Calculus ecc, C++

This is a project developed for my Calculus class that has an overlay of a light based calculus equation that I had developed to get extra credit within the class , everything worked incredibly and took a long time to get working as this was very early in my academic career I learned a vast amount from this exercise.

Tank Game Unreal engine
Personal , C++

Following a tutorial I learned alot about actors, pawns and general hierarchy of classes as well as how to build my own custom classes to accomplish a certain goal.

Unreal engine multiplayer template alsv4 replicated
Personal Project, C++

This is a multiplayer project with generic multiplayer functionalities that any multiplayer game would require , such as a replicated inventory dropping items as well as replicated movement and a land mine that is also replicated and created all in c++ within the unreal engine framework, there is also an online subsystem plugin fully intergrated into this project with joining games working via connecting to external services and it all works, very big project might not seem like it but alot is plugged together and working flawlessly in this work.

cs 425 web gl projects
cs425, html, js, gl

These are webgl projects completed in uic during my time there, there is extensive fragment shader an vertex shader code in every project as well as functional javascript as well as phong shading.