This is a 3d snake game based of the same principles of 2d snake but made in a 3d world this was one of my
first projects and this is a very early version, I've put tremendus work into this
project throughout school and during school I was also working part time non the less
this is what my creativity drove me to make in any free time I had available to me, currently it has an implemented neural network for the ai controller of the other snakes in the world, it is on itch.io now , try it out
Music Player app with background ability, fragment focused app with gridview,
listview app demonstration, app that opens other apps, multithreaded app where
two threads play against eachother, contacts os accessing app.
An unreal engine inventory system, so that returning users with the correct password can reload there inventory via the c++ backend interacting with the
kotlin API which itereacts with the SQL database. Multiple functionalities built in.
Character movement takes advantage of physics engine within the game engine I programmed all movement with impulsuses therefore it is
multiplayer by default ie players will correctly see eachothers movements within the world due to the physics engine replicated by default in unreal engine.
This is a project developed for my Calculus class that has an overlay of a light based calculus equation that I had developed to get extra credit within the
class , everything worked incredibly and took a long time to get working as this was very early in my academic career I learned a vast amount from this exercise.
Following a tutorial I learned alot about actors, pawns and general hierarchy of classes as well as how to build my own custom classes
to accomplish a certain goal.
I created the circuit and most of the gameplay functionaliy here was programmed
by me such as astroid spawning and collision handling between the ships an
astroid as well as all the movement that you see.
This is a multiplayer project with generic multiplayer functionalities that any multiplayer game would require , such as a replicated inventory dropping items as well as
replicated movement and a land mine that is also replicated and created all in c++ within the unreal engine framework, there is also an online subsystem plugin fully intergrated
into this project with joining games working via connecting to external services and it all works, very big project might not seem like it but alot is plugged together and working
flawlessly in this work.
These are webgl projects completed in uic during my time there, there is extensive fragment shader an vertex shader code in every project as well as functional javascript as well as
phong shading.